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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Cardboard Up-cycling Product Design Unit
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Cardboard Up-cycling Product Design Unit

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**How can we give waste purpose and value? **In this project, students are given a brief from a TV manufacturer to design a household product out of cardboard waste. This design project is based on a real industry brief. A global contest that challenged contestants to design innovative new objects for the home that could be made by re-purposing cardboard TV packaging. Students evidence their design process in a 22 page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively this can be printed or used as a template. Included are teacher and student examples. A unit plan is also included. Lessons cover: ♦ Introduction to cardboard waste and the circular economy - factors and innovative solutions to minimise waste). Why is cardboard waste a growing problem? ♦ Ideation using the SCAMPER technique. Initial sketches worksheet. ♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets. ♦ Planning and constructing ideas- Would someone else be able to construct my idea? Shape nets resource sheets. ♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs. ♦ Creating a Guide - How would someone else construct my idea? This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project could also be set as remote learning. This unit/project is designed for a half-term (6-8 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
UCD Theory IB DP DT Topic 7
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UCD Theory IB DP DT Topic 7

4 Resources
In this series of lessons, students gain an understanding into the topic 7 (User Centered Design) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 7 and can be taught in any order. 7.1, 7.2 UCD. 7.3 Strategies for User Research. 7.4 Strategies for User-Centered Design (UCD). 7.5 Beyond Usability - Designing for Pleasure and Emotion. Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Full KS3 Product Design Units Bundle
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Full KS3 Product Design Units Bundle

12 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
Sketching Techniques Specification
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Sketching Techniques Specification

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this second lesson, students will continue the iterative product design process. Students write their own specification; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas which they must then justify, through annotation. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
SketchUp CAD Modelling
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SketchUp CAD Modelling

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this fourth lesson in the scheme, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning). Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Biomimicry Espresso Cup Project  L2
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Biomimicry Espresso Cup Project L2

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Pupils’ love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are diffirenciated resources and student/teacher examples. In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lesson consists of starter> class discussions> main task> peer assessment> plenary. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Biomimicry Espresso Cup Project  L1
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Biomimicry Espresso Cup Project L1

(1)
Pupils’ love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). Lesson consists of starter> class discussions> main task> peer assessment> plenary> Independent study (homework). Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Product Analysis ACCESS FM Dragons Den
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Product Analysis ACCESS FM Dragons Den

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In this creative, though theoretical lesson, students are introduced to/or consolidate their knowledge of Access FM. Students are given a series of Ikea lamps (though this could be easily changed to other products), which they must analyse using the ACCESS FM criteria. Students then consolidate their analysis into a short presentation through group-work, in a ‘dragons den style’ format. Introduction to ACCESS FM Preparatory Task Consolidation Task Presentation Peer assessment (vote) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and model making (prototyping).
Packaging Design and Theory
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Packaging Design and Theory

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Students love being creative with this hands-on project and it is a great introduction into graphic design, branding and how to evaluate a product for KS3 with strong cross-curricular links. Homework tasks are also included. In this project students are set a brief; to create a desk tidy for WHSmith yet this could be ammended to suit a diferent brief. Branding Logos Packaging Packaging symbols Sketching techniques (2-point, isometric) Evaluating with CAFE QUE Project requires Card, vacuum formed acrylic (optional)
Micro House Design Unit
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Micro House Design Unit

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In this outstanding, creative scheme of work, students are given a brief to design and make a micro-house, the size of a shipping container to help solve the housing crisis in dense-urban areas. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project though could be condensed or even further extended. The project teaches students CAD through the use of Sketchup and 2D Design. Components can be laser cut or all pieces can be cut by hand so the scheme is adaptable to allow for different teaching workshops. There is a Sketchup guide included. I used card when teaching but this could easily be superseded for a different material such as wood, MDF or foam board. This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification and can be adapted to be taught at KS4 or KS5. Lessons include in order: ♦Introduction to housing crisis, factors and design solutions ♦Creating a mood/style board ♦Technical drawing- Orthographic ♦CAD- SketchUp ♦Optional CAD & CAM- 2D Design & Laser Cutting ♦Ergonomics & Anthropometrics Theory ♦Final making This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Supply Chain and Product Life Cycle Theory
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Supply Chain and Product Life Cycle Theory

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Where does my stuff really come from? In this lesson, students gain an understanding into global supply chains and the life cycle of products, to work out the impact of products on people and the environment. The lesson includes real world examples that students can relate to, such as the iphone and trainers by Adidas. The lesson culminates in a task where students research and complete a life cycle analysis of a given product and material, for example cotton, as part of a pair of levi’s. There is a second task where students make improvements to the design and processing of their product to reduce its impact on the environment. Included are modelling examples, videos and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Product Analysis Problem Analysis Full Iterative Design Process L1
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Product Analysis Problem Analysis Full Iterative Design Process L1

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students will be introduced to the iterative product design process. They will be briefly introduced to ‘what makes a good design?’ through Jonny Ive and Dieter Rams’ 10 principles of good design. This leads to a group ‘ranking task’ where they must rank and discuss varying design examples of a hair dryer product. They will conduct a piece of product analysis using the ACCESS FM system; through group tasks, individual tasks and class-discussions. Leading to a piece of problem analysis to help find a justified improvement or gap in the market place for their own product. Lesson consists of ranking activity> class discussions>prep task> main task(s). Lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Final and Isometric Drawing
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Final and Isometric Drawing

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and teacher examples. In this third lesson, students will continue the iterative product design process. Students complete sketching their initial ideas after a warm-up drawing exercise. This then leads to an introduction to isometric drawing techniques through various individual drawing exercises. They then render their own chosen design as a final drawing in an isometric projection. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Iterative Furniture Design Unit
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Iterative Furniture Design Unit

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In this outstanding, creative scheme of work, students are tasked with designing and making a storage unit reflecting the style of a key 20th century design movement. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project. It covers the entire iterative (non-linear) design process as well as relatable theory. Students learn in this project: ♦ An understanding of the full iterative design process. ♦ How to think like both an entrepreneur and a designer. ♦ Technical drawing skills such as perspective and isometric. ♦ CAD/CAM Design. ♦ Rapid prototyping. ♦ Woodworking skills. Included lessons are: ♦ Introduction to Design Movements (work of others theory) ♦ Creating a mood/style board ♦ Product Analysis (iterative design theory), (ACCESS FM) ♦ Writing a brief ♦ Writing a specification for a particular client ♦ Ideation (SCAMPER) ♦ Design Development ♦ Initial Sketching ♦ Advanced Sketching techniques (2-point, free-hand isometric) ♦ Iterative Design (design, prototype, evaluate) ♦ Soft modelling ♦ Wood Theory ♦ Final making ♦ Product Evaluation (CAFEQUE) This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Desk Tidy Design Project
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Desk Tidy Design Project

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This project acts as an excellent introduction to the workshop: material properties and making techniques. Students are tasked with designing, creating and marketing their own wooden desk tidy for a high street retailer, that reflects a city of their choice. Project is planned for 1 term 12 - 14 lessons. Lessons: L1 - What is design? - Introduction to product design L2 - Why use stuff for different stuff? - Material theory L3 - How do we draw a recongisable city - Initial sketches L4 - How can we put together bits of wood? - Introduction to joinery L5 - How can I draw something quickly in 3D - Isometric final drawing L6 - How can I make something without using any materials? - CAD modelling L7+ - Why use different tools for different jobs - Making and makers log L8 - What is graphic design - packaging Tools covered (though can be adapted): Try-square Jig Vice Tenon Saw Coping Saw Belt Sander Rivet Gun Vacuum former Included are modeling examples, student examples, videos, and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Frank Gehry Form L1 Ideation Drawing
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Frank Gehry Form L1 Ideation Drawing

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples. **In this lesson students will be introduced to the architect Frank Gehry. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own pavilion, taking inspiration from Gehry’s creative process to form. ** Lesson consists of: ♦ Starter activity. ♦ Class discussions. ♦ Prep task. ♦ Main task. ♦ Optional paper modelling task. Lesson could be extended over several lessons; particularly with the latter task. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Manufacturing Processes Theory
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Manufacturing Processes Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task and a mock exam question where students consolidate and apply the key theory that they have learned so that they are prepared for any internal or external IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support with any issues.
Metals and Alloys Theory
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Metals and Alloys Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task and a mock exam question where students consolidate and apply the key theory that they have learned so that they are prepared for any internal or external IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support with any issues.
Improving Ergonomics Theory
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Improving Ergonomics Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learned so that they are prepared for any internal or external IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Packaging and Brand Identity Theory
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Packaging and Brand Identity Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.